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    • Team Philosophy
    • Menu
      • Defense
      • Rebounding
      • Offensive tips
      • Cuts & Screens
      • Triangle Offense
      • 4-Out Offense
      • 5-Out Offense
      • Transistion
      • Inbounds Plays
      • MVMS Teams
      • Champions
      • Highlights
MVMS Panthers Basketball

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  • Team Philosophy
  • Menu
    • Defense
    • Rebounding
    • Offensive tips
    • Cuts & Screens
    • Triangle Offense
    • 4-Out Offense
    • 5-Out Offense
    • Transistion
    • Inbounds Plays
    • MVMS Teams
    • Champions
    • Highlights

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4-out offensive set ("41")motion offense in 4-outstarting sequences for 4-outplays for 4-outTIPS FOR ATTACKING 3-2 ZONE (or 1-2-2 Trap) OUT OF 4-Out

4-Out Offensive Set "41"

  • Two slots outside lane line (no one at top of key)
  • Two Wings lining up between the Wing and Corner
  • 1 Dunker who stays off-ball low block unless flashing ball side/high post or setting screens (e.g. pick and roll)
  • If facing a 3-2 zone, the Dunker moves to High Post. Same approach works against 1-2-2 HC trap. 
  • For ease can refer to as "41" (4 out, 1 in)

Motion offense in 4-out

We are currently focused on the AKS (Attack, Kick, Swing) progression: 

Drive looking to score (Attack); if can’t score pass (Kick) then cut away;

Recipient of Kick cannot put ball on ground – either shoot or immediately make second pass (Swing);

Fill towards direction of drive (or pass);

Dunker stays low post opposite from ball unless flashing ball side or high post or setting screens (e.g. pick and roll)

What is a good attack?

Good attack: a paint touch that leads to an assist, a high-quality shot, or a clean kick.

Bad attack: a turnover, a low-percentage shot, or the offense stalling out.


“Bad” outcomes will occur, just like shots are missed, the key is to consistently produce more good than bad and for the ratio to be trending up.  Players, particularly PGs, need to be able to use the dribble to create the attack, and sometimes that takes one or two dribble combo moves.   

 

Signs of 'dribbling too much':

  • If a teammate is already open from our movement (e.g. a curl off a screen or the Swing in our AKS), the ball has to move. Don’t ignore an advantage to try to beat your own defender.
  • Side-to-side (east to west) dribbling that rarely generates a paint touch is not an attack.
  • Usage can’t outpace efficiency. If you are dribbling a lot more than teammates but are not generating significantly more good outcomes, you need to adjust.

STARTING SEQUENCES FOR 4-Out

4-Out - Stanford

  Pick and Roll with Big and Guard. If no shot, move into AKS. 

(S in Stanford is for Slot screen)

4-Out - Wisconsin

  Dribble Hand Off with Guards (or pass and inside cut) & then Pick and Roll with Big. If no shot, move into AKS. 

(W in Wisconsin is for Wing DHO & screen)

4-Out - Florida

Using screens to get open short corner or elbow shot. If say Player Name, aimed at getting them ball in SC. If no shot, move into AKS 

(F in Florida is for Flex Cut by Wing)

4-Out - Cross

Pass and Screen Away twice, with cutter coming off 1st screen and Wing filing off 2nd screen. Can move into AKS or use as motion offense (e.g. reversing ball and repeating action)

PLAYS FOR 4-OUT

 4-Out - Warrior

 

Player named set screens entire possession (on-ball or off-ball) until we score (if get switch/ mismatch post up and try and score; can pop for shot but if don't get it screen again). If say two players they screen for each other entire possession

TIPS FOR ATTACKING 3-2 ZONE (or 1-2-2 Trap) OUT OF 4-Out

    Downloads

    4-Out Motion Offense (pdf)

    Download

    Attacking 3-2 Zone Defenses (pdf)

    Download

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