Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com

We are currently focused on the AKS (Attack, Kick, Swing) progression:
Drive looking to score (Attack); if can’t score pass (Kick) then cut away;
Recipient of Kick cannot put ball on ground – either shoot or immediately make second pass (Swing);
Fill towards direction of drive (or pass);
Dunker stays low post opposite from ball unless flashing ball side or high post or setting screens (e.g. pick and roll)
Good attack: a paint touch that leads to an assist, a high-quality shot, or a clean kick.
Bad attack: a turnover, a low-percentage shot, or the offense stalling out.
“Bad” outcomes will occur, just like shots are missed, the key is to consistently produce more good than bad and for the ratio to be trending up. Players, particularly PGs, need to be able to use the dribble to create the attack, and sometimes that takes one or two dribble combo moves.
Signs of 'dribbling too much':

Pick and Roll with Big and Guard. If no shot, move into AKS.
(S in Stanford is for Slot screen)
Dribble Hand Off with Guards (or pass and inside cut) & then Pick and Roll with Big. If no shot, move into AKS.
(W in Wisconsin is for Wing DHO & screen)
Using screens to get open short corner or elbow shot. If say Player Name, aimed at getting them ball in SC. If no shot, move into AKS
(F in Florida is for Flex Cut by Wing)
Pass and Screen Away twice, with cutter coming off 1st screen and Wing filing off 2nd screen. Can move into AKS or use as motion offense (e.g. reversing ball and repeating action)

4-Out - Warrior
Player named set screens entire possession (on-ball or off-ball) until we score (if get switch/ mismatch post up and try and score; can pop for shot but if don't get it screen again). If say two players they screen for each other entire possession
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